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Drama Games learned while attending
Zap
Purpose To free the minds of the participants, allowing to focus on following task. Reflexes, quick thinking.
Description All players stand in circle, facing in, half arms length spaced. The first person points and makes eye contact to a random individual, and says Zap. The chosen one then repeats for any other member as quickly as possible even to the previous player. This continues until the chosen moderator stops the process.Zap Praise
Purpose Similar to Zap, though impressing idea of praise upon participants.
Description Same as Zap, but the player say words that come to the mind about praise. There is no emphasis on time in this game.Machine
Purpose To inspire creativity and teamwork. Focus and rhythm are also stressed.
Description One player is chosen to start, and they may choose any melodic sound combined with a (simple) movement of their body. This person will continue to repeat this motion for the entirety of the round. The second player will choose any other motion and sound that remotely interacts with the first player. They must continue this motion with the first player. All players are added one at a time. If desired, the chosen moderator player will fluxuate speed after all players have joined. They then slow to a halt to end the game.Mirror
Purpose To develop advanced focusing skills, as well as physical skills of manual dexterity and peripheral vision.
Description The entire group creates pairs of two. If uneven, the moderator may participate, or choose to have the extra person sit out temporarily. The pairs are ideally physical height chosen, of best match. The pairs will stand one foot apart facing one another, in a relaxed position maintaining eye contact, with no expressions or movement. When the game is started, one of each pair is chosen to be the leader, without expressions, moment, or speech. The leader of each pair will create slow motions with their upper body, with the mate attempting to mirror the leaders exact movement. The eye contact is continually maintained, still without expression from either. The moderator may choose to change the leader by counting down from three, and the pairs attempting to make a seamless change. This may also be done to switch players between each other and outed players. The game is always resolved by returning to a relaxed position, as lead by the individual leaders. Advanced variations of this game may be used in experienced players, as using more areas of the body, or with facial expressions.Blob
Purpose To develop sensorary teamwork, as well as non-visual senses.
Description The room needs to be inspected for obstacles before hand, by the moderator. The players will space themselves as far as constraintly possible. The players will be instructed to keep their eyes closes during the entire game. The initial goal of each player is to roam the room slowly without touching anyone. The player may not talk, move objects, or peek. If a player encounters another player, the point of contact becomes a connection that must stay until the end of the game, whatsoever the position. The goal of the players that have been joined changes to become predatory, seeking out other players. The game will end when all players are connected, and the moderator tells them to stop. They may then end by observing themselves before disconnecting.Freeze
Purpose To develop improvisation, creativity, and teamwork.
Description The players are set up without a moderator, in a stage setting, with 2 actors and the rest of the players are viewers. The first two choose a scene silently without communication, and continue with any story, setting, and actions. The viewers are instructed to look for opportunities to change the scene into something drastically different, based on the physical position of the actors. They may then yell Freeze and take over the scene by tapping out an actor and replacing them, leading the other actor as necessary. This may change over until desired length of time. In performing this activity, more physicality should be stressed, to overcome hindrances as well as encourage creativity.Trust Walk
Purpose To developing listening skills as well as trust.
Description The moderator chooses a leader and a follower. The follower leaves the room, and the moderator sets up obstacles by positioning the extra players. The leader may retrieve the follower, who is blinded. The leader will direct the follower only by voice, saying only the followers name. They may use speed, amplitude, volume, or distance from the ground in voice alterations. All the extra players are completely silent.Trust Circle
Purpose To develop extreme trust and teamwork.
Description A player must volunteer to be in the center as the main focus, while the other players crows around, surrounding the volunteer. The volunteer will then close their eyes, and start to fall over, but not straight down. The other players will then catch the player and push them gently towards to the other side. The goal is to keep an even pace, without alarming the center volunteer. Care must be taken in allowing a volunteer, as well as creating safety. The outer players must continually talk to the cent person, reassuring, but not in conversation.
Assassin
Purpose To encourage friendship, clear minds.
Description Each player picks someone to be their bodyguard, and somebody to be their assassin out of the room silently. When the game starts, and everyone tries to protect themselves from their assassin, by trying to keep their bodyguard between themselves and their assassin. After several minutes, everyone reveals who was picked for what.Association Jump
Credit - Rebecca McCoy-Reese, humanpingpongball.com
Purpose Practice listening, improvisation
Description - All players mill about the room. At any time, the moderator yells a player's name, that player 'jumps' into a frozen position. Moderator may sidecoach by shouting themes like 'horizontal', 'up', 'down', 'sideways', 'big', 'small', 'light', 'heavy'. The other players must join in next to the frozen player, creating a still frame.